
I’ve begun work on the combat engine, and rats now leave a satisfying puddle of bloody goo when they’re killed. It’s a little rough when you first start out, so the numbers probably need a little tweaking.
game and web development, tabletop roleplaying, procedural generation, persistence and ephemera
I’ve begun work on the combat engine, and rats now leave a satisfying puddle of bloody goo when they’re killed. It’s a little rough when you first start out, so the numbers probably need a little tweaking.