Tag: blaugust2019
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Pathfinding, redux
This evening I got pathfinding working around a larger, scrolling map. I thought this would be best demonstrated in motion, so here’s a little YouTube video of it in action: I had to turn the sprites down to 32×32 from 64×64, as the view seemed too claustrophobic that zoomed in. This has some unfortunate knock-on…
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Numbers getting bigger
Here’s a fascinating article on the math behind incremental games; Numbers Getting Bigger: The Design and Math of Incremental Games, by Alexander King. You know what it all boils down to? It’s this handy formula: Price = Base Cost × Multiplier(#Owned) It works particularly well, psychologically, if the multiplier is set between 1.07 and 1.15.…
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What makes “Clicker Games” good?
Here’s a nice little YouTube video from RealityEscape on what makes a clicker game good: Just in case the name didn’t give it away, Bones of the Idle has a strong idle/clicker component. When you’re gathering materials There’s a few points raised that I want to briefly talk about in the context of Bones‘ design:…
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Point of view
Last night was the inaugural meeting of my new after school study club, and it was a very cosy, pleasant experience. We went around the table and talked about our various works-in-progress, discussed the merits of various database/model frameworks, and eventually settled down to work on our individual projects. I spent the time getting field-of-view…