Tag: ecs
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A quick tour of Entity-Components in BotLG
I’ve started working on a better entity system for BotLG. The current code for dealing with entities — monsters, NPCs, things you can interact with in some way — is a bit of a rat’s nest of objects referencing each other, and creating a new monster or NPC means adding references in a half-dozen different…
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Entities, components, actions and certificates
Saw this article about LetsEncrypt, the service I use to get my HTTPS certificates, accidentally revoking millions of certificates… and then noticed the email from them in my inbox informing me that they’re very sorry, but all of my domains are affected. On Wednesday, March 4, Let’s Encrypt – the free, automated digital certificate authority…
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There be dragons: Entity Component Systems for roguelikes
A really great talk from the 2018 Roguelike Celebration discussing the use of ECS in roguelikes. I used this talk (and a little bit of extra research) to create this really simple implementation in Javascript, which is probably entirely too proof-of-concept to be of any real practical use, but it was a fun little exercise.