Tag: roguelikes
-
But is it a roguelike?
It’s been an interesting week for thinking about the word roguelike. On Tuesday, I was finally forced to admit that the game I am making is, in fact, a roguelike: I’ve been working on procedurally generated maps this week, you see. And with that final piece of the puzzle slotted into place, I finally felt…
-
There be dragons: Entity Component Systems for roguelikes
A really great talk from the 2018 Roguelike Celebration discussing the use of ECS in roguelikes. I used this talk (and a little bit of extra research) to create this really simple implementation in Javascript, which is probably entirely too proof-of-concept to be of any real practical use, but it was a fun little exercise.