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rumorsmatrix, the blog

rumorsmatrix, the blog

A blog about game and web development, procedural generation, persistence and ephemera, by @rumorsmatrix.

Tag: thomas biskup

Posted on July 19, 2019July 28, 2019

There be dragons: Entity Component Systems for roguelikes

A really great talk from the 2018 Roguelike Celebration discussing the use of ECS in roguelikes. I used this talk (and a little bit of extra research) to create this really simple implementation in Javascript, which is probably entirely too proof-of-concept to be of any real practical use, but it was a fun little exercise.

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