Tiny constraints

Yesterday I dashed off a quick, flippant tweet about developing mobile-accessible web apps and ultimately how folks in past managed so much with so little:

sometimes I catch myself thinking URGH making this RPG work on mobile is so painful, maybe I won’t bother. Then I remember what folks managed with a 320×200 display and less processing power than a hairdryer


It’s true, though. Sometimes I struggle working out how to fit everything I want onto the screen, even in full desktop mode, and then I’m shamed by what was accomplished with just a display measuring just 320×200 pixels back in the day; a screen that makes even the most conservative of viewport settings seem positively generous.

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