Welcome to day one of full-time development of BONES of the LOST GOD! A few weeks ago, I resigned from my web developer/devops role at Unnamed Small eCommerce Company, worked out my notice, and left, just so I could be here today, starting work on BotLG full time. This is it. This is what I do now; work full-time on this browser-based game that’s a love letter to old-school tabletop RPGs, text adventures, and party-based RPGs of yesteryear.
In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat; it was a hobbit-hole, and that means comfort.
I’m working from my own little hobbit-hole, sat at my little desk in the living room. I have my small curated selection of RPG handbooks to my left; a sleepy cat to my right; a mug of tea; lofi hip hop beats to relax/study to playing in the background, and my IDE of choice fired up and cursor blinking. I had wanted to start the week with a Twitch stream, or perhaps a podcast, but in a cruel twist of fate, I’m currently full of cold and less than presentable. So we’ll save that for another time.
Today I’m going to mainly downloading things, configuring things, composer installing things, setting up my Trello board of things-to-do, and getting started with a bit more of a professional attitude. Character (PC and NPC) creation needs finishing off, and in the spirit of NaMuBuMo, I want to work on my location editor.
Wish me luck.
If you want to learn a little more about
a brief synopsis of the project and my goals up on my Patreon page
. I'd love you to take a look, and if you're interested, throw in your support alongside the other brave and virtuous souls already subscribed.