Chased bugs around and worked on a little PHP script for mass generating items, specifically weapons and armour pieces. I also just spent some time actually playing the game, which I feel is a good sign. Even though I know all the possible outcomes the dungeon generator might come up with, it was still fun to stomp around the randomised caverns, hacking and slashing.
I really doubt I am going to be ready for a launch this weekend though. Wherever I am, I’ll throw it up on the live site and that can be that. I don’t know how much coding I’ll get done once I’m back at work; I’ll have to find a new pattern. I’m a little down-in-the-dumps about it, truthfully. I sort of wish I had another month or two, ideally, but that’s just not practical. Still, there are plenty of working hobbyist roguelike developers out there, and I will join their ranks.
Feeling a little sick this evening though. I don’t know why, I haven’t eaten anything odd, but my stomach is distinctly unsettled. Urgh.