After spending most of the day thinking about it off-and-on, I’ve finally come to the conclusion that yes, I am going to give BotLG a bit of a re-write and tidy up, and hopefully snag a few new features that I feel it’s lacking. I’m also going to give in and lean heavily into the roguelike aspect. It is a roguelike. It’s not very idle/incremental any more.
Yes, iterate on architecture endlesslyDanny “Austerity” Nissenfeld
Plus, you know, it’s the journey, not the destination, right? This is my big grand project, and I’m going to be working on it forever. I might as well set myself grand goals and please myself. Along the way, I’m hoping this means I get to add a few more things that I feel I’ve missed out on, like procedurally generated items, and dungeons that are persistent between sessions. Maybe even a bit of multiplayer, if I’m really dreaming big. Who knows, eh?