Category: Circadian rhythms
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Wednesday 26th February, 2020
Gave up all pretence of being productive today and just completely relaxed. I go back to proper work next week, I’m going to chill for a few days. So I took a bath in the middle of the afternoon, watched dumb conspiracy videos on YouTube, and read some articles, like this great New Yorker piece…
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Tuesday 25th February, 2020
Still felt a little queasy all day, which was not great. On the plus side, had a quick chat with Simon about work over Discord at lunch time and I’m really quite looking forward to going back. I miss doing a bit of dev/ops and saving the day now and then… Not much to report…
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Monday 24th February, 2020
Chased bugs around and worked on a little PHP script for mass generating items, specifically weapons and armour pieces. I also just spent some time actually playing the game, which I feel is a good sign. Even though I know all the possible outcomes the dungeon generator might come up with, it was still fun…
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Sunday 23rd February, 2020
Some days I feel like I haven’t got so much to say here, but I hope the slow accumulation of posting everyday will eventual reveal deeper truths. Or something. Pretty standard Sunday. Bacon and brie sandwich, episode of QI, and then watched Detective Pikachu on Amazon Prime, which was a much better film than it…
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Saturday 22nd February, 2020
A very relaxed Saturday. Did some cleaning and tidying of the house, walked down to the shops for a few bits and pieces, and then spent about six hours proving to myself that, in fact, Fallout 76 is not a bad game. I really enjoyed myself, and got up to level ten just wandering around…
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Friday 21st February, 2020
Nothing much to report today, really. Do of a few bug fixes and a couple of CSS tweaks, and then this afternoon I closed my dev tools and played some Fallout 4. Okay, a lot of Fallout 4. I really love the first three games, but I’ve never played New Vegas, and the last time…
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Thursday 20th February, 2020
Had another meeting with my chief game-tester and rubber duck, Simon. It was pretty productive as usual, and we uncovered some interesting bugs in the storage system, an interesting quirk in pathfinding, and an issue with monster respawning. None of them are particularly complex, and I should be able to get them all fixed up…
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Wednesday 19th February, 2020
I learnt a new web development term today: the JAM Stack. Yes, it has a silly name. JAM stands for JavaScript, APIs, Markup; the idea being that you serve up only static JS/HTML (preferably heavily cached and distributed through a CDN), and make use of APIs to do all the interactive work. Very nice, in…
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Tuesday 18th February, 2020
For the first time in a couple of weeks, I made almost no progress on BotLG today; I just couldn’t seem to settle on anything, and everything felt very unsatisfying. I made a little progress on adding keyboard controls. So far everything is mouse-driven, so things work equally nicely on mobile. But when playing on…
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Monday 17th February, 2020
I’ve had a really great, productive day today. This morning I implemented account-wide storage, so players can keep items and money safe in chests — doing the money side of things was way more complicated than I expected, due to my dogged insistence on having copper, silver, gold instead of just one number. Obviously I…