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Tuesday 18th February, 2020
For the first time in a couple of weeks, I made almost no progress on BotLG today; I just couldn’t seem to settle on anything, and everything felt very unsatisfying. I made a little progress on adding keyboard controls. So far everything is mouse-driven, so things work equally nicely on mobile. But when playing on…
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Monday 17th February, 2020
I’ve had a really great, productive day today. This morning I implemented account-wide storage, so players can keep items and money safe in chests — doing the money side of things was way more complicated than I expected, due to my dogged insistence on having copper, silver, gold instead of just one number. Obviously I…
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Sunday 16th February, 2020
It’s late and I’m listening to the second episode of I Only Listen to the Mountain Goats, which might be my new favourite podcast. I get through a lot of podcasts. Tried on a couple of leather jackets today, and didn’t particularly like either of them; one too large and one too small (which was…
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Saturday 15th February, 2020
Took the cat to the vet for his yearly checkup and booster shots. He’s doing fine, and still charming around strangers. In fact, to quote the vet, “he’s so handsome he doesn’t even have to try, does he?” He’s a good boy. When I got in, I spent a little time on BotLG — the…
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Friday 14th February, 2020
I’m back on my Vaporwave vs Outrun bullshit again (I’ve discussed ~aesthetics~ on this blog once before), thanks to Pinkas: I don’t know why but the YouTube algorithm brought this vaporwave classic video back onto my home page, so of course I ended up watching it again. While I was watching, I made some notes…
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Merchants, items and inventory
Two major things and a whole bunch of polish this week. I wrote earlier about improving procedural dungeon generation, so I won’t rehash that; the other big feature this week was getting merchants and shops into the game. I now have the ability to add buying and selling as actions when interacting with an NPC.…
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Thursday 13 February, 2020
Had my regularly scheduled fortnightly evening with Simon, my friend and official BotLG playtester, explorer and rubber duck. Like me, Simon is a professional web developer and video game enthusiast, so it’s always good to get his opinion and have a second set of eyes look things over. As usual, he left me with a…
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Wednesday 12th February, 2020
Had a bit of a tough day today. I woke up late, felt rough, and for the first time in a while wondered if all the effort I’ve put into BotLG was worth it. I played around with the display of items, so now they have their icon next to their name wherever they appear,…
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Tuesday 11th February, 2020
I said yesterday that I was going to be busy today, and unlikely to get any game development done; that turned out not be entirely true. I was busy. I spent most of the day with my stepfather helping out with some DIY — planing and rehanging doors, putting up shelves, drinking coffee — that…
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Monday 10th January, 2020
I’ve had a very productive day of coding today, most of which is covered in a post I published earlier and the changelog, so I’m not going to repeat myself here. Suffice it to say, dungeon generation is looking good, and I’m happy to have a few more recipes and skills implemented. Instead I’m going…