Tag: astar
-
Pathfinding, redux
This evening I got pathfinding working around a larger, scrolling map. I thought this would be best demonstrated in motion, so here’s a little YouTube video of it in action: I had to turn the sprites down to 32×32 from 64×64, as the view seemed too claustrophobic that zoomed in. This has some unfortunate knock-on…
-
Pathfinding for robots
Bones of the Idle is the result of multiple separate coding projects coming together over the course of six months or so. I made each of them with the intention of learning something new, then in typical fashion abandonded them once I was happy with the fundamentals. What’s been gratifying to see is how each…