Tag: items
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Merchants, items and inventory
Two major things and a whole bunch of polish this week. I wrote earlier about improving procedural dungeon generation, so I won’t rehash that; the other big feature this week was getting merchants and shops into the game. I now have the ability to add buying and selling as actions when interacting with an NPC.…
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Character and Item generation
I’ve been working on BONES of the LOST GOD’s Character and Item generation this week. First of all, here’s an example character, wearing a few items: The stats rolled might look a little off if you’re used to Dungeons & Dragons‘ traditional 3-18 range. Instead, each ability score falls in the range 11-16, with lower…