Tag: npcs
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Merchants, items and inventory
Two major things and a whole bunch of polish this week. I wrote earlier about improving procedural dungeon generation, so I won’t rehash that; the other big feature this week was getting merchants and shops into the game. I now have the ability to add buying and selling as actions when interacting with an NPC.…
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Making a monster
I’m working on combat. It’s kind of slow going, because it’s the most involved part of the game, and it needs a lot of other structures and objects to be in place first. Not least of which are monsters. Thanks to an audience suggestion, I’ve started with skeletons, a classic 1 hit dice monster. For…