Tag: video
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Pathfinding, redux
This evening I got pathfinding working around a larger, scrolling map. I thought this would be best demonstrated in motion, so here’s a little YouTube video of it in action: I had to turn the sprites down to 32×32 from 64×64, as the view seemed too claustrophobic that zoomed in. This has some unfortunate knock-on…
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What makes “Clicker Games” good?
Here’s a nice little YouTube video from RealityEscape on what makes a clicker game good: Just in case the name didn’t give it away, Bones of the Idle has a strong idle/clicker component. When you’re gathering materials There’s a few points raised that I want to briefly talk about in the context of Bones‘ design:…
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There be dragons: Entity Component Systems for roguelikes
A really great talk from the 2018 Roguelike Celebration discussing the use of ECS in roguelikes. I used this talk (and a little bit of extra research) to create this really simple implementation in Javascript, which is probably entirely too proof-of-concept to be of any real practical use, but it was a fun little exercise.